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Cities and Skylines A magnificent collection of city skylines and vistas from around the world at twilight, day and night. Available in several sizes, as small as 1'x1', as large as 8'x4'. Maps are the areas where you build your city. Each map is divided into tiles that you can unlock as the game progresses. The full map consist of 81 tiles (9x9), but tile borders are only shown for the 25 middle tiles (5x5). Japan Map 25 tiles v1.00. Cities: Skylines. Radius Europe Germany Highly Educated Japan Loading Screen Mod LOD Lod Tris LUT Main Model Maintenance Cost Maps. The largest growable building footprint in the game is 4x4, so if you want to maximize the efficiency of your grids, you'll want to make sure the greatest distance between two parallel roads is 8 tiles, otherwise you'll leave a gap in the middle that can't be filled. As far as the perpendicular roads go, that's going to depend on your situation.

From CO_Martsu

81 tiles cities skylines

First of all we apologize for this unbelievable mess in communication and misleading information that you have received on the modding of the map size. Like we have stated in the Reddit AMA and here on the forums, the map size in Cities: Skylines is 9 tiles which we know you can run with the supported hardware.

Unlock all tiles cities skylines

However after realizing the extent of this miscommunication and modders' expectations we sat down with the team and discussed the map size further this morning. As we are not comfortable in growing the map size due to multiple issues it will cause there is not and will not be any official support for opening all 25 tiles.

But Cities: Skylines is all about modding and player control. Therefore we will hand an olive branch and open the code so that increasing the map size to a maximum of 25 tiles is possible through the modding API at launch. This is something the team wants to do against all reason so this is not official support.

The modders who wish to increase the map size realize that they do it solely at their own risk and will not expect any support from Colossal Order with the multiple issues this may cause. We at Colossal Order will do no testing what so ever regarding the increased map size.

On behalf of the Colossal dev team, Mariina

ps. Let's move on to waiting for the game to release? Under 2 weeks to March 10th! We are super excited to hear what you think of the game!

edit: some addition info from CO_martsu based on a question on the forums:

Originally Posted by Thalkim: I'm not in the group that wants to unlock all tiles, I think 9 is already good enough. But I can't help being curious about one thing.

Cities Skylines 25 Tiles Modeling Agencies

If I unlocked the maps, what king of problems can this bring to the game? Crashes, pathfinding errors, simulation bugs? What exactly makes unlocking the map dangerous?

Cities Skylines Tiles

CO_martsu: This is pure speculation but increasing the map size could lead to severe performance and memory issues causing the framerate to drop, simulation becoming so slow it's unplayable, running out of memory and crash to desktop. Also you might hit some hard coded caps like the amount of citizens and other assets that could cause severe graphical issues as well as issues in the pathfinding. There might be something else too and it's also depended on the system running the game.

We focus on making everything work in the 9 map tiles available :)

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