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Half-Life 2: Deathmatch
Developer(s)Valve Corporation
Publisher(s)Valve Corporation
SeriesHalf-Life
EngineSource
Platform(s)Microsoft Windows, OS X, Linux
Release
  • Windows
    • WW: November 30, 2004
  • OS X
  • Linux
    • WW: March 16, 2013
Genre(s)First-person shooter
Mode(s)Multiplayer

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Half-Life 2: Deathmatch is a multiplayerfirst-person shootervideo game developed by Valve Corporation. Released on Steam on November 30, 2004, it uses many of the assets from Half-Life 2 and its Source engine. It features new levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.

  • 1Gameplay

Gameplay[edit]

Deathmatch[edit]

Gravity gun in Half Life 2: Deathmatch.

Deathmatch includes some notable features such as instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). The aim of the deathmatch is simple: the player must kill other players to score points. If the player accidentally self-kills, they lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed.

The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round.

Team Deathmatch[edit]

In the team deathmatch mode, players are organized in two teams, Rebels and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for:

  • Instead of only one player winning the round, the team with the higher score wins.
  • If friendly fire is enabled, one point is deducted each time a teammate is killed.
  • If the player selected a Rebel model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.
  • If the teams are unbalanced, the team with fewer players won't get players from the other team, (unless the server owner had 'Auto-Balance' enabled) instead, they will get new players connected to the server.

Development[edit]

Upon the release and subsequent critical reception of Half-Life 2, reviewers expressed disappointment with the game's lack of multiplayer.[1] Two weeks after the initial release of Half-Life 2, Valve revealed and released Half-Life 2: Deathmatch on Steam.[2][3]Deathmatch was released simultaneously with the Source SDK as a means of promoting game modifications built upon the platform.[4][5]

Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine.[6][7][8] Valve's The Orange Box does not include Half-Life 2: Deathmatch, however, the game was upgraded to use the Orange Box version of the Source engine in September 2010. Valve announced a free promotional offer on January 10, 2008, which allowed NVIDIA graphics card users to download and play Half-Life 2: Deathmatch along with Portal: First Slice, Half-Life 2: Lost Coast, and Peggle Extreme.[9]

In September 2010, the game was released via Steam for OS X.[10] A Linux version came more than two years later, in March 2013.[11]

Reception[edit]

Half Life 2: Deathmatch was well-received upon its release, with reviewers praising its inclusion of the gravity gun.[12][13]GameSpot lauded the game for the Source engine's 'impressive use of physics' and the available selection of maps.[13]IGN paid similar compliments to the title, also speaking highly of the 'fast play style that [Half-Life 2: Deathmatch] produces.'[12]

Multiple reviews stated that the game suffered from large amount of lag upon release, but GameSpy noted that this was remedied soon after as more servers came online.[14]

References[edit]

  1. ^Adams, David (November 30, 2004). 'Half-Life 2 Deathmatch Official?'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  2. ^'Half-Life 2: Deathmatch and SDK Update'. Steam. Valve Corporation. November 30, 2004. Archived from the original on September 28, 2012. Retrieved March 24, 2014.
  3. ^Thorsen, Tor (November 30, 2004). 'Valve unleashes Half-Life 2: Deathmatch'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  4. ^Adams, David (December 1, 2004). 'Half-Life 2 Deathmatch Released'. IGN. Archived from the original on November 8, 2012. Retrieved March 23, 2014.
  5. ^Bramwell, Tom (December 1, 2004). 'Valve surprises all with Half-Life 2 Deathmatch'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  6. ^McNamara, Tom (February 11, 2005). 'Another HL2DM Map in the Pipe'. IGN. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  7. ^Surette, Tim (February 7, 2005). 'Valve releases details on future Steam downloads'. GameSpot. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  8. ^Bramwell, Tom (February 18, 2005). 'Valve updates HL2 Deathmatch with new weapons, map'. Eurogamer. Archived from the original on March 24, 2014. Retrieved March 24, 2014.
  9. ^Purchese, Robert (January 10, 2008). 'Portal: First Slice for NVIDIA users'. Eurogamer. Archived from the original on October 17, 2012. Retrieved March 24, 2014.
  10. ^Callaham, John (September 30, 2010). 'Half-Life 2 Deathmatch gets engine and Mac update'. Big Download. Joystiq. Archived from the original on August 23, 2011. Retrieved March 24, 2014.
  11. ^Stahie, Silviu (March 16, 2013). 'Half-Life 2: Deathmatch Officially Launched on Steam for Linux'. Softpedia. Archived from the original on October 23, 2013. Retrieved March 24, 2014.
  12. ^ abAdams, Dan (December 1, 2004). 'Half-Life 2: Deathmatch Review'. IGN. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
  13. ^ abKasavin, Greg (November 30, 2004). 'Half-Life 2 Deathmatch First Impressions'. GameSpot. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
  14. ^Accardo, Sal (December 1, 2004). 'Half-Life 2: Deathmatch'. GameSpy. Archived from the original on December 1, 2012. Retrieved March 24, 2014.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Half-Life_2:_Deathmatch&oldid=901772800'
If you've played Half-Life 2, then you know know by now that the gravity gun is one of the coolest additions to recent video game weaponry. Using a superb physics model to their advantage, Valve created a weapon that can pick up any objects given physical properties and chuck them at an enemy. But when the sequel was finally released, many found themselves a little sad about the fact that they also couldn't huck pieces of trash, cabinets, sinks, and exploding barrels in the faces of friends and then merrily dance upon their battered corpse. Oh dear friends, now is the time to rejoice and begin practicing the dance of junky demise. Half-Life 2 Deathmatch has finally been released.
We realize that many of you have already played the game, but we also thought we might as well go ahead and write about it anyway, mostly because it gave us an excuse to jump in and play for a while. There were a lot of people clamoring for deathmatch since Half-Life 2 was released (including us), especially after getting a hold of that gravity gun. This release isn't going to turn the game on its head, but it sure is some good short term fun!
Along with the multiplayer code are two maps from the single player campaign reconstructed for multiplayer use. One takes advantage of City 17 (Overwatch) while the other brings players to battle it out inside a prison compound (Lockdown). While we haven't had extensive time on the maps, they seem well suited for the fast play style that deathmatch produces.
But as I've mentioned a couple of times now, the real draw of this particular deathmatch games is the ability to pick up junk and throw it at each other. It's hard to use any other weapons when there's so much debris sitting around just waiting to be used as death trash. It seems most people agree as a majority of users in each of the servers was toting some sort of item around. Chaos is probably the best word to describe the craziness.
Half
Every player begins with basic weapons including the gravity gun, allowing them to immediately take advantage. Just as in the single player game, metal objects will be able to deflect bullets so tables are well used as shields and weapons. The only drawback is not being able to clearly see what's in front of you so correctly aiming a giant table or shelving unit can be a bit tough. Aiming the porcelain sinks and toilets that can be ripped from the walls is a lot easier however. In any case, when things start flying past your head and bodies come shooting out of hallways after getting walloped by a toilet going mach 2, it's hard not to laugh and sink into the fun.
The major problem seems to be lag. For the most part, the game ran surprisingly well considering all of the large objects flying around the screen, but in Overwatch lag seemed to get particularly bad, maybe because of the more open environments. Most of the games in Lockdown were much better and almost completely lag free.

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In any case, if you have Half-Life 2, get online and play some deathmatch. It's only a 30MB download off of Steam and is worth at least a bit of your time. It may not keep your attention as long as most multiplayer games, but it sure is good fun while it lasts. Now we just have to wait and see what the mod community comes up with. Heck, last time we got Day of Defeat and SteamCounter-Strike

Half Life 2 Deathmatch Servers

. Hopefully some creative souls out there are hard at work on something just as good.

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Half Life 2 Deathmatch Source

Keep tuned to IGNPC for whatever tidbits and news pops up about Valve's latest.